﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MyOpenGame
{
    public abstract class DefenderState
    {
        protected int _texture;
        protected int _lifePoints;
        protected int _attackRate;
        protected int _cost;

        public abstract void ChangeState(Defence defence);

        public int GetTexture()
        {
            return _texture;
        }

        public int GetLifePoints()
        {
            return _lifePoints;
        }

        public int GetAttackRate()
        {
            return _attackRate;
        }

        public int GetCost()
        {
            return _cost;
        }

    }
}
